Chapter 1: Game Over
Chapter 1: Game Over
chapter -1: glossary
website - www.avans.xyz
access to: video trailers, comic strips, and access to discord community
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apocalypse game
there are 6 rounds of the apocalypse game every year
participant: 100 cities x 10,000 humans = 1 millions every year
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attributes details
strength: a measure of raw physical power. it affects the damage of all melee attacks plus how much you can carry, and the ability to carry heavy items.
agility: a measure of overall finesse and reflexes. it affects reaction speed, and also dexterity in handling an item
endurance: a measure of overall physical fitness. it affects how much health and stamina are affected in all activities.
perception: a measurement of environmental and situational awareness, the ability to hear, feel and see further. influence attack precisions.
intelligence: a measurement of brain capacity, ability to solve complex solutions faster
spirit: a measurement of mental acuity, it affects all magic-related activity
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attributes level: f-, f, f+, e-, e, e+, up until s, a total of 21 level
general example of how levels are categorized using [strength] as an example
f-: impaired, having a disability
f: less than a grown man's strength; a woman's or teenager's strength
f+: an average fully-grown man's strength.
e-" a strong prime, like a sportsman
e: buff, like a collie working at a station or a trained soldier
e+: a professional weightlifter, a specially trained soldier.
d-: weightlifting champion
for one's rank to reach d or higher, one had to have superhuman strength.
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item and skill rarity
common - uncommon - superior - unique - legendary - divine
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skill proficiency level
basic - novice - expert - master - grandmaster - supreme - transendence
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fighting mechanic
an unarmed attack has a base damage of 5 - 15 damage.
with alan being an experienced fighter, he could maximize the potential of each attack
there is also a strength modifier for physical attack
f-: minus 30%
f: minus 20%
f+ minus 10%
e- :normal
e :10%
e+ :20%
d- :30%
d :40%
d+ :50%
with alan having e+ in his strength, he could gain 20% more damage
alan also has his [unarmed combat (novice) that gave him 25% extra damage
making his final modifier as 45% and his unarmed damage become [7 - 22]
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using a weapon
[hunting knife]
[attributes: damage 14-22]
will modified the damage from 5-15 to 14-22.
with his 20% modifier form strength and 10% from sharp weapon (dagger) basic skill
making his final modifier of 30% and his dagger attack become [18 to 29]
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more will come
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