Re: Apocalypse Game

Chapter 1: Game Over



Chapter 1: Game Over

chapter -1: glossary

website - www.avans.xyz

access to: video trailers, comic strips, and access to discord community

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apocalypse game

there are 6 rounds of the apocalypse game every year

participant: 100 cities x 10,000 humans = 1 millions every year

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attributes details

strength: a measure of raw physical power. it affects the damage of all melee attacks plus how much you can carry, and the ability to carry heavy items.

agility: a measure of overall finesse and reflexes. it affects reaction speed, and also dexterity in handling an item

endurance: a measure of overall physical fitness. it affects how much health and stamina are affected in all activities.

perception: a measurement of environmental and situational awareness, the ability to hear, feel and see further. influence attack precisions.

intelligence: a measurement of brain capacity, ability to solve complex solutions faster

spirit: a measurement of mental acuity, it affects all magic-related activity

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attributes level: f-, f, f+, e-, e, e+, up until s, a total of 21 level

general example of how levels are categorized using [strength] as an example

f-: impaired, having a disability

f: less than a grown man's strength; a woman's or teenager's strength

f+: an average fully-grown man's strength.

e-" a strong prime, like a sportsman

e: buff, like a collie working at a station or a trained soldier

e+: a professional weightlifter, a specially trained soldier.

d-: weightlifting champion

for one's rank to reach d or higher, one had to have superhuman strength.

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item and skill rarity

common - uncommon - superior - unique - legendary - divine

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skill proficiency level

basic - novice - expert - master - grandmaster - supreme - transendence

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fighting mechanic

an unarmed attack has a base damage of 5 - 15 damage.

with alan being an experienced fighter, he could maximize the potential of each attack

there is also a strength modifier for physical attack

f-: minus 30%

f: minus 20%

f+ minus 10%

e- :normal

e :10%

e+ :20%

d- :30%

d :40%

d+ :50%

with alan having e+ in his strength, he could gain 20% more damage

alan also has his [unarmed combat (novice) that gave him 25% extra damage

making his final modifier as 45% and his unarmed damage become [7 - 22]

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using a weapon

[hunting knife]

[attributes: damage 14-22]

will modified the damage from 5-15 to 14-22.

with his 20% modifier form strength and 10% from sharp weapon (dagger) basic skill

making his final modifier of 30% and his dagger attack become [18 to 29]

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more will come


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