Chapter 285 - 294 The Scientific Research of Gan Di
Chapter 285 - 294 The Scientific Research of Gan Di
Chapter 285: Chapter 294 The Scientific Re
Building a BD around it meant there were no extra Talent Points to strengthen other healing skills, which was obviously a loss.
However, at this moment, Gan Di unexpectedly discovered that the cooldown of "Starlight Illumination" seemed to have been reduced by a notch.
What should have been a solid 10-minute cooldown was, during testing, occasionally only around 6 minutes.
This was clearly abnormal!
Gan Di scoured the Talent descriptions yet found no mention of "reducing the cooldown time of the Starlight Illumination skill".
Gan Di’s brow furrowed, as there was only one explanation for such a scenario.
Obviously, a Talent from some other profession, due to some mysterious internal linkage bug, caused the cooldown time of the Starlight Illumination skill to be reduced!
The key question now was, which specific Talent was producing this effect?
Fortunately, this wasn’t difficult to test. Gan Di wiped all his Talents and Skills clean, learned only the "Starlight Illumination" skill, and then started to select Talents one by one based on previous screenshots he had saved.
Given that "Starlight Illumination" had a long ten-minute CD, testing one Talent at a time was obviously too inefficient; wouldn’t it take hours to test dozens of Talents?
So, Gan Di directly divided the previously selected Talents into two parts, selecting one half while leaving the other unselected.
This way, he could directly eliminate half of the Talents.
A few minutes later, he would take the half that was filtered out and divide it in two once more, confirming once again.
In this manner, after about forty minutes, Gan Di finally pinpointed the Talent with the bug!
Of course, after several screenings, there were still four or five Talents left, but by analyzing the descriptions of these Talents, Gan Di could generally figure out which one was truly effective.
This was clearly a bug and not a game mechanic, as the description of this Talent was: When a Dark Series spell with a cast time produces a critical hit, it will reduce the cooldown of your Starlight Series skills by one second.
Of course, this wasn’t the only Talent with an effect that could "reduce skill cooldown times". There were several others with similar effects, so Gan Di had no way to pinpoint it right away; it still required several attempts to exclude other misleading options.
This Talent in "World of Star Spirits" under conventional mode did not have a bug.
This Talent and the "Starlight Illumination" skill belonged to two different professions. In the original "World of Star Spirits", players could not have both the skill and the Talent simultaneously.
However, in this new mode where cross-profession skills and Talents interacted, that’s when issues arose!
In fact, the effect of this Talent was quite average, as it specifically required "a spell with a casting time to produce a critical hit". You should know that spells with a casting time would generally need at least one second at the shortest; anything less wouldn’t make sense due to the common 1-second cooldown that most skills have after being cast in the game.
A player spends one second to cast a spell, and even with the good fortune of a critical hit, it can only reduce the cooldown of Starlight Series spells by one second.
In the original mode, this Talent could be used to refresh some Starlight Series offensive skills, but at best, it could only refresh skills with one or two minutes of cooldown time; it wouldn’t fundamentally impact the balance of professions.
But now, a bug occurred!
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