Chapter 302 The Abilities of the "Winner"
Chapter 302 The Abilities of the "Winner"
Chapter 302 The Abilities of the "Winner"
"Hey, don't be upset."
"Although I won two hands from you, I still managed to earn you a fair amount of money for drinks."
Lorne spoke to Caspas, who was standing to the side with a rather unpleasant expression.
"You really didn't cheat?" Kaspas frowned, staring intently at him.
Lorne had won several rounds in a row. Although he had been carefully observing his opponent's every move, he was certain that Lorne had not cheated, or at least, he hadn't shown any signs of cheating.
"Just a bit of luck," Lorne shrugged. "The cards were yours, and you were the one who brought them. What's there to doubt?"
He downed the beer in his glass in one gulp. Through these few simple rounds of poker, he roughly understood how to utilize the abilities of a "winner."
Well, through simple practice of his abilities, Lorne discovered that the so-called manipulation of luck was somewhat different from what he had initially imagined.
He discovered that the "luck" that "winners" can accumulate and manipulate is like a "stamina bar" or "mana" in a game; its consumption is closely related to the probability of the event that needs to be changed.
"Good luck" is essentially about making low-probability events happen. The lower the probability of something happening, the higher the "luck value" required.
Just like guessing heads or tails with a coin, guessing the exact number on a die requires more effort.
Of course, some things aren't so easily calculated. Like flipping a coin, the first and second flips aren't completely independent events; there's a certain mystical connection between them. As the number of flips increases, the corresponding energy expenditure also increases. The specific patterns still await further exploration.
Lorne guessed that if "good luck" was like this, then "bad luck" should be in a similar form. Like "good luck," "bad luck" was itself a low-probability event.
Is it possible that the "Monster" pathway actually possesses the ability to manipulate "probability" to a certain extent? By causing low-probability events to occur, various unexpected effects can be achieved.
For example, making certain good things that are almost impossible happen, or preventing certain bad things that are almost certain to happen from happening.
As long as the probability is not absolutely zero, it seems there is room for manipulation.
"These are just guesses. If I could become a demigod, I should be able to access things on a deeper level."
"Fortunately, playing a few rounds of poker doesn't deplete my luck points much."
Today, he originally planned to visit a factory that was being sold at a low price to see if it was worth acquiring. On his way back, he happened to pass by the Brave Ones Bar. With the spirit of "since I'm already here," he transformed back into his original form, went into the bar, browsed around, had a few drinks to relax, and incidentally tested his "winner" abilities.
"It's a pity Marich isn't here—" Lorne said, somewhat disappointed. He had originally planned to play cards with his "zombies," but they weren't here.
"Another glass, it's on you," Caspass said, pointing to Lorne's empty glass.
"You actually agreed so readily?" Lorne handed him the wine glass.
"I take a cut from every hand."
After downing his refilled beer in one gulp, Lorne stood up, preparing to leave. Before leaving, he paused suddenly, walked over to Kaspass, and said in a low voice, "You'd better leave here in the next couple of days. If possible, you should leave Backlund."
"Why? I still have so many deals to do," Kaspass asked, puzzled.
"Just a friendly reminder," Lorne said calmly, looking at him. "I have a feeling—you're about to get into some trouble, and it might not be a small one."
"real?"
"Are you... that kind of person?" Kaspass frowned slightly, a hint of awe in his eyes.
Lorne nodded noncommittally, then turned and left, leaving Caspas, whose face was clearly pale, standing there in a daze.
"Sure enough, after the promotion, I can also see other people's fortunes to some extent. Although it's very vague, I can barely tell the basic good or bad." Lorne thought as he walked.
Before leaving, he sensed that Kaspass's luck was bleak, and that he was about to have a major misfortune.
Lorne specifically reminded him of his close relationship with Sharon and Maritch, who were being hunted by the Indulgence Faction, and the possibility that he might be implicated.
"Someone is following us—"
Turning into a small alley, Lorne, who had transformed back into "Scott," sensed something was amiss.
Was it the gambler from earlier? Or—
As Lorne walked, he suddenly stopped, quickly drew his gun, and turned around.
"It's you, Marich."
He saw Maric, dressed in a black jacket and with a cold expression, standing quietly in the shadows of the alley.
Why didn't you say anything just now?
"I am a zombie."
Uh—okay, you temperance people are all a bit... well, you know.
"You need something? We just met the day before yesterday, didn't we?" Lorne asked.
"I was just patrolling the area and happened to see you," Marich replied.
"The demigods of the indulgence faction have arrived?" Lorne's expression turned serious.
"There are some signs. If necessary, we will abandon this outpost," Marich replied.
"If you need anything, you can come find me." Lorne paused for a moment, then added, "I recently—got promoted."
"Thank you." Marich's tone carried a hint of sincerity.
"By the way, we just happened to run into each other. Is there any new information you can share?" Lorne asked casually.
"Hmm—" Marich pondered for a moment, then said, "There's some news."
"At a party I attended, someone discovered the tomb of an ancient nobleman. They only explored the outer perimeter and didn't dare to go deeper, but it's certain that the tomb contains many rare and extraordinary materials."
"They hoped to recruit a strong enough team to fully excavate the tomb and then divide the valuable items inside equally."
"A hastily assembled team, regardless of its combat strength, what if its teammates stab it in the back?" Lorne muttered to himself.
"What was the result?"
"They succeeded."
"It worked?" Lorne asked, somewhat surprised.
"But they never showed up again." Marich's voice was somewhat low. "One of the members was a friend of mine, and he also completely disappeared in this matter."
A brief silence fell over the alley.
"Do you know the exact location of that ruin?" Lorne asked after a while.
"I know." Marich nodded slightly. "I had Sharon divine the location, and eventually, at a bend in the Stratford River, we discovered a hidden tomb entrance."
"You went in?"
"No," Marich shook his head slightly. "Sharon said it's dangerous in there. So we didn't try to explore it."
If even Sharon at Sequence 5 says it's dangerous, then it must be quite troublesome. After all, "Wraith" can avoid most physical damage.
Lorne lowered his gaze, thought for a few seconds, and asked, "The tomb—do you know which nobleman's tomb it is?"
"Amon," Marich said succinctly.
"Amon!" Lorne's pupils contracted slightly.
This name—it feels so familiar, like I've heard it somewhere before, and it sends a chill down my spine.
"Is there more information?"
"According to a member of the gathering who is good at history, all I know is that the tomb's owner belonged to the Tudor dynasty of the Fourth Age, and the family name was Amun. I don't know much else," Marich said, shaking his head slightly.
The Tudor dynasty — the Amon family — Lorne memorized all this information.
"Okay," he nodded, "thank you for the information."
The two chatted for a few more minutes, and just as they were about to part ways, Marich suddenly called out to Lorne.
"What? Is something else?" Lorne turned around curiously. "Um—" Marich hesitated for a few seconds, seemingly organizing his thoughts, "That day—after I left the office, what happened between you and Sharon?"
"I—I feel like Sharon is acting strange."
"Something's not right?"
"Although she looked no different than before, still expressionless and rarely spoke. But—"
I could sense that she had some emotions she hadn't shown before. Marich tried to describe that subtle feeling, "As a temperate person," he said, "I don't know how to describe it precisely, but it just felt like she was somewhat—somewhat—"
"You mean, she's being difficult?" Lorne's expression turned somewhat strange.
"Being sullen—hmm, that seems like it can also be described that way." Marich thought about it carefully and found that this common expression was surprisingly apt.
"So, what exactly did you do to her that day?" He looked directly into Lorne's eyes and pressed for an answer.
"I didn't do anything!" Lorne waved his hand, looking completely innocent.
"She just overheard my conversation with my friends."
"Huh?" Marich was also somewhat surprised. Eavesdropping on someone's conversation, and then throwing a tantrum? This sounded completely out of character for Sharon—calm, restrained, almost puppet-like. He couldn't help but ask curiously, "Friend? What kind of friend?"
"We're just ordinary friends, even though we're both girls—" Lorne suddenly stopped mid-sentence.
A sense of absurdity and disbelief washed over me.
Wait a minute—Fors, Hugh, Hazel, and the other girls at the party—Sharon was in her room the whole time—
No, it can't be because of that reason, right?
Hmm—it shouldn't be, right? Sharon is a staunch advocate of temperance, championing the control of desires and emotions, and usually seems cold and indifferent to everything.
"What's wrong?" Marich asked when he saw Lorne suddenly fall silent.
"It's nothing, I think—you might be overthinking Sharon's matter." Lorne quickly composed himself.
"Really? Is it you—" Marich was still not quite sure.
"Anyway, that's all for now. See you later. Give my regards to Ms. Sharon." Lorne waved his hand and quickly disappeared into the darkness deep in the alley.
Only Marich remained standing there, staring in the direction where Lorne had disappeared, his brow furrowed.
"Could it be that Sharon has feelings for him—"
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