They wanted to make a trashy game, but how come it sold like hotcakes again?

Chapter 40 A New Round of Games



Chapter 40 A New Round of Games

The system page changed, a new round of light effects flowed across the panel, and information gradually appeared.

The scene was exactly the same as the first round. The three games for the second round of challenges appeared in front of him.

Tang She took a deep breath and began to examine these three works that would determine the fate of Tangren Games in the next stage.

The information in the first line made him pause slightly:

Human: Fall Flat rating: 9.4.

9.4 points. With games scoring above 9.5 points eliminated, this score is practically the highest in this round.

The system did indeed provide a comment function, with three lines of comments arranged below the game title:

[Because the host level has increased to Lv.2, one good, one medium, and one poor review will be provided.]

The highest requirement for playing the game is having friends.

[Suitable for multiplayer, with highly creative level design, but the gameplay can be a bit boring.]

It's not fun at all; the controls are awful.

Tang She frowned slightly after reading these comments.

The first positive review, "The best setup for this game is with friends," is quite meaningful. This phrase is actually a joke in the gaming community, meaning that playing this game alone and playing with others are completely different experiences.

In other words, the experience of this game is highly dependent on its social attributes. If players don't have friends to play with, or if Tangren Games fails to create a sufficient social atmosphere, the game's appeal will be greatly diminished.

The middle comment praised the creativity and level design, but pointed out that "the way to complete the game is a bit boring".

Negative reviews simply state that "the feel is terribly bad."

This left Tang She completely baffled.

Is the poor feel due to personal preference or is it a design flaw in the game?

How can someone with terrible shooting touch get a 9.4 score?

Tang She mentally questioned the game, then looked at the second option.

[Starry Night Agents rating: 8.0]

Sony, you've done it again.

Torbjörn is considered handsome in this film.

Why are only enemy monsters being shown, and not the player character?

Tang She frowned even more deeply. 8.0 points, this was not a very low score.

Although each of those comments was very short, they contained a lot of information.

The first comment, "Sony, you've done it again," clearly carries a negative tone, suggesting that this game may have similar issues to one of Sony's previous controversial projects.

The second comment mentions "Torbian." Although we don't know what this character looks like, the comments in this context definitely aren't referring to a handsome guy. The implication is that the character design in "Starry Night" is terrible.

The third comment left Tang She somewhat puzzled.

Only enemy monsters are shown; player characters are not introduced.

This is a very unusual practice in game advertising. Players control their own characters, and not introducing them is almost tantamount to avoiding the core selling points of the product.

Tang She realized that the problem with this game might not be one-sided; otherwise, the promotional materials wouldn't have omitted showing the player-controlled character.

Of course, there is another possibility, combined with the second comment, that is, the player character looks too abstract, causing players to mistake it for an enemy.

But even if the character is ugly, it doesn't have to be this outrageous, right?

He took a deep breath and looked at the last option.

Fall Guys rating: 6.8.

6.8 points. This is the lowest score in this round.

[This was the first game we bought; a few of us in the dorm bought it together. We haven't played it much, but we were really happy.]

[I guess it's just not for me? This game might be more fun with more people?]

The game itself is good, but the operations are terrible; they squandered a winning hand.

After reading these three comments, Tang She felt that it was similar to the first game.

And the worst review was actually:

"The game is good, but the operation is terrible; they squandered a great opportunity."

It's completely different in style from the 9.4-rated game, Human: Fall Flat.

All three reviews seem to be giving Fall Guys a positive review.

This game doesn't seem to have any major flaws.

As for operations, with Tang She personally involved, he shouldn't produce anything too bad.

More importantly, the Dragon King's return talent can be perfectly applied to this game.

It scored 6.8 points. After fixing the fatal flaws and improving it to another level, it might even reach 9 points.

Tang She leaned back in his chair and closed his eyes.

Human: Fall Flat (9.4), Star Trek (8.0), Fall Guys (6.8).

Of the three games, "Starry Night Agent" was immediately ruled out.

All three comments were negative, which Tang She found unacceptable.

As for the advantages of Fall Guys, which have already been mentioned, as for Human: Fall Flat...

This name sounds much more impressive than Fall Guys.

Now, Group Two only has nine people, including Tang She. If they pull out some AAA game, they can only stare blankly.

Moreover, the feel of a AAA game is something that their team can't fix no matter how you look at it.

Even the boring gameplay method mentioned in the middle review is hard to solve.

Putting aside his last shred of reservations, Tang She once again chose the game with the lowest rating without hesitation.

Current development team: Nine people. Estimated investment: One million. Under evaluation...

[Development time required for Fall Guys: 50 days. Estimated sales revenue: 10 million. System settlement time: 15 days.]

It seems the increased difficulty of the system extends beyond just game selection.

The development cycle is shorter, the sales target is higher, and the expected sales volume is greater.

The difficulty of each item is increasing.

If Tang She really leaves to start an independent game company, he'll probably be shut down in the first round.

Shaking his head to banish the useless thoughts from his mind, Tang She manipulated the system to project the game's design proposal onto his hand.

As expected, this is a multiplayer online game, and its core gameplay is "variety show level-based challenges + party brawls".

Players can experience the same kind of joy as those watching TV variety shows.

Playing with multiple people is even more fun and can quickly bring players closer together.

All I can say is that the producer is a genius.

The shortcomings mentioned in the negative reviews were also revealed in the planning proposal.

In the early stages, there are too few maps and too many players, making it easy to miss out on winning.

Just when things were starting to improve, cheating software started to proliferate again.

Later in the game's history, the game company released the game for free on another platform, removing it from the previous platform.

To be honest, they are truly operational geniuses.

Tang She sorted out the documents and put them into his bag.

I would never make such a stupid mistake.

Since I promised my senior that I would come back, I should work hard and make Tangren Games the pinnacle of the gaming industry.

At that time, perhaps I can gain Uncle Ren's approval...

Thinking of this, Tang She gave himself a sharp rap on the head.

What are you thinking about all day long? Shouldn't your priority be making good games?


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