Chapter 141 Even More Neon-like Than Neon Games
Chapter 141 Even More Neon-like Than Neon Games
Chapter 141 Even More Neon-like Than Neon Games
The three stared blankly as Kojima inserted the game into the NovaBo's cartridge slot, and each of them couldn't help but swear.
"What the hell?! How come it's a GAMENOVA product?!"
This strong sense of incongruity is as absurd as suddenly telling them that Wolfenstein was actually developed by Seele.
"It's probably to cater to the Japanese market. Look at how their own works have been criticized for their subject matter several times already."
"That makes sense, but this is too forceful. It's probably like they just looked up some information and used it directly."
"Indeed, it feels like they forcibly mixed together what they thought Japanese people would like."
While waiting for the game to load, a few people chattered amongst themselves.
The people on the cover alone were enough for them to see a lot of clues.
It's not just the classic story of Momotaro.
Classic characters such as Kintaro, Urashima Taro, Zashiki-warashi, and Princess Kaguya are designed to be highly recognizable and easily identifiable.
The main idea is to add whatever you dream about into it.
It's practically a hodgepodge of legends and stories.
"Basically, it's just like Monopoly. Let's get started."
The first part is the classic selection and naming process.
Thanks to the inherent advantages of Monopoly's turn-based hotseat gameplay, "Momotsu" can support up to four local multiplayer games without any extra performance overhead.
You don't even need an extra handle; one handle is enough.
"You know what, I feel like there's something special about this character design."
Kojima carefully read the character descriptions and realized that the abilities of different characters were completely different.
This is not as simple as just having different shapes.
"Urashima Taro has a turtle gadget, so he doesn't need to pay navigation fees when crossing ocean areas. That's... surprisingly reasonable."
In the legendary story "Urashima Taro", Urashima Taro saved a sea turtle and was taken to the Dragon Palace by it, where he was given a jewel box.
"Could they have actually done some serious research?"
The other roommates also sensed something unusual.
These characters are definitely not just simple people using a different persona to ride the wave of popularity.
Urashima Taro symbolizes Kanagawa Prefecture, Kintaro represents Shizuoka, and Momotaro represents Okayama Prefecture.
Rather than calling it a hodgepodge of stories, it's more accurate to describe it as a collection of well-known representative stories and characters from all over Japan.
"Stop dawdling and let's get started."
When the four men saw the railway network, which was completely different from the Monopoly chessboard they remembered, they fell silent.
The starting point is naturally Tokyo Station.
However, there are routes that can be traveled in all four directions, up, down, left, and right, centered on Tokyo Station.
It can be reached from the north along the Hokkaido Shin-U Line to Sapporo, or from the south to Nagasaki on Kyushu Island.
This is essentially a radial network—no, a radial network.
While GAMENOVA did not pioneer this type of non-circular route, a map based on the real railway network of Japan is quite rare.
"That's too powerful!"
This level of detail is something even local Japanese manufacturers probably couldn't achieve.
"Oh no, this has become Kondo's advantage area."
Kojima recovered from his shock and made a joke.
Kondo is the most passionate pure-blooded railway enthusiast among them.
They even loved it so much that they often borrowed his camera to photograph trains.
This piece of work is right in his favor.
"That's true. I can recite Japan's railway network with my eyes closed. I'm definitely going to beat them."
Kondo chuckled, his eyes shining, eager to get his hands on it and try it out.
"Kondo, kisama!"
Kojima was once again charged exorbitant tolls by the real estate Kondo purchased along the Mount Fuji route.
Kondo's knowledge of railways truly gave him an advantage over the other three.
At the very beginning of the game, while others were still wondering which route to choose, he had already headed south.
While the three of them were still figuring out how to play the game, Kondo had already turned Shikoku and Kyushu into his own base.
"No, isn't there anyone who can handle him? Didn't you have a robbery card?"
"I'll steal it? Do you think I'm stupid? Who are you planning to give that Death Card to?"
"Trust me, buddy, let's go to Kyushu together. You'll use robbery, I'll use death. We'll exchange sincerity for sincerity."
In the world of Monopoly, you can't trust anyone!
This is the first principle you must learn if you want to survive!
Any seemingly balanced relationship is a deterrent maintained by the resources at hand.
This fragile balance can collapse with just the slightest external force.
"I really feel like it was your amazing play today that helped me out, my hands were on fire!"
Kondo's luck today is frighteningly good, as if he can control the numbers on these dice, giving him as many as he wants.
Kojima, on the other hand, seemed to have used up all his luck in the previous mahjong game, and he was constantly being humiliated in this round.
"This is really bad luck, we should probably get a safety net."
As they were talking, Kondo's dice flew out and landed on a "3".
The third cell in front of him was marked with a question mark.
This is an event grid; staying here will trigger a completely random event.
Typically, it means finding money, finding some kind of prop, or conversely, losing something.
Given Kondo's current advantages, to be honest, he wouldn't care at all even if we took two cards from him.
The assets on Shikoku Island alone are enough for him to develop in peace.
I got on the wrong bus! I was taken to Sapporo!
"?"
Kondo stared blankly as his character was taken from the southernmost point of Kyushu Island all the way to the northernmost point of Hokkaido, speechless for a moment.
"Who gets on the wrong bus and ends up traveling all over the country?!"
This sudden turn of events completely disrupted all his plans.
What's most frightening is that Hokkaido is the territory of this small island. From its initial development to the present, the island has invested in shops in almost every piece of land in Hokkaido.
From small yakitori and sushi restaurants to large ceramic factories, it's fair to say that this place has completely become the island's backyard.
Being dumped here is definitely not a good thing!
"Ha, you've finally met your match! You've had it so easy, it's time for your bad luck to come your way."
The other three were delighted.
Kondo was arrogant throughout the entire game, completely dominating them.
Seeing him in trouble now makes the three brothers happier than if they had won themselves.
"Hideo, I order you to immediately head north and capture Kondo-san!"
"No need to say more!"
The island had been preparing for this for a long time, and finally, its luck turned around and it stumbled upon such a golden opportunity. There was no reason not to seize it.
We must seize this opportunity to defeat Kondo decisively and prevent him from ever rising again!
"Get out of here!"
The die slowly came to rest on the "1", and the next square was the event square.
"Gulp"
Success or failure hinges on this one move.
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